Spirit Games, Boardgames, CCG, RPG,  Figures

ARTICLES LOG IN
BEER & PRETZELS JOIN OUR SITE
EVENTS/CLASSIFIED VIEW A WISH LIST
HISTORY/SPIRIT RACING CART EMPTY
 
Games   War Game Rules   Figures Catalogue   Secondhand Items   Books   RPG   CCG-CMG-LCG   Accessories   Magazines  

Playing Time   Alphanumeric   Game Type   Manufacturer   No. Players   Designer   Reduced Items   Age  

List Games by
No. Players

1+
1-2 Players
1-3 Players
1-4 Players
1-5 Players
1-6 Players
1-7 Players
1-8 Players
2 or 4 Players
2 Players
2+
2-10 Players
2-10+
2-12 Players
2-3 Players
2-4 Players
2-5 Players
2-6 Players
2-7 Players
2-8 Players
3+
3-10 Players
3-12 Players
3-15 Players
3-4 Players
3-5 Players
3-6 Players
3-7 Players
3-8 Players
4 Players
4+
4-10 Players
4-10+
4-11 Players
4-12 Players
4-6 Players
4-7 Players
4-8 Players
4-9 Players
5-10 Players
5-8 Players
6 Players
6-12 Players
7-8 Players
8-18 Players
8-22 Players
8-24 Players
Solitaire
Teams

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Memoir

Memoir '44: New Flight Plan

£37.00

In Stock
Login or Join to create/use a wish list

Was £48.99, Now £37.00
Air supremacy was a permanent challenge during World War II. In the battle of France, the Luftwaffe's powerful Stukas were a key component to the German blitzkrieg that led them to victory. Over the English Channel, the heroism of RAF pilots saved their country from an invasion. In the skies of Kursk, Smolensk, or Stalingrad, many Soviet pilots defended their land against German bombs. Above the Pacific islands, US fighters put up a desperate fight to challenge the mighty Japanese Zeros. And when the Allied forces landed in Europe, it was under a constant aerial cover of fighters, fighter-bombers, and bombers - at that time, allied air supremacy was at its pinnacle.

INCLUDED IN THIS EXPANSION:
A special deck of Air Combat Cards to enhance your aeroplanes' abilities!

Send your bombers on strategic objectives, but make sure they do not encounter enemy fighters! Order your fighter-bombers to support your troops in battle! These new rules grant you many new tactical options that can be put to good use in the scenarios provided with this expansion. Moreover, they are compatible with all the already existing scenarios, on all theatre of operations, and they will change your Memoir '44 experience forever!

CONTAINS

  • 16 Aeroplanes figures
  • 3 Aeroplane stands
  • 30 Air Combat cards
  • 8 Summary cards
  • 15 Nation markers
  • 18 Machine gun and 12 Bomb markers
  • 1 Rules booklet
  • 1 Scenario booklet with 21 new battles

NOT A STAND-ALONE GAME! At least one copy of the Memoir '44 base game is required to play this expansion. Other expansions may also be required in order to play some of the scenarios.

Reviews Review Game There is no review for this game at the moment why not be the first to review it (you never know you might win a prize)?

Memoir '44: New Flight Plan by Board Game Geek Link for more Reviews


Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
Playing Time
30-60 minutes
Alphanumeric
M
Game Type
Wargame
Manufacturer
Days of Wonder
No. Players
2 Players
Teams
Designer
Richard Borg
Reduced Items
Sale
Age
8 +
Manufacturer's Code
DOW730027

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 40 years

©Spirit Games

Contact Us   Policies   Postage and Package   Privacy   Links   Cookies   Site Map